![]() ![]() Many others use the Adaptive Resolution feature of the Oculus SDK, where the resolution scale is automatically changed on the fly based on your current GPU utilization. ![]() ![]() Some games let you scale the resolution factor in the menu. This is of course only the default resolution. By querying the SDK we found the exact values it uses: This setting changes the default 1.0x per-eye buffer resolution for the Rift S. This setting did not exist on the original Rift, which had lower resolution than Rift S. We asked Facebook whether this is done to maintain the same recommended spec as the original Rift and a spokesperson confirmed it is. We also tested on an RTX 2070 where it was the opposite- set to ‘Quality’ by default. We tested on a GTX 970 and found that this setting was set to ‘Performance’ by default, which was Recommended. ![]()
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